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Showing posts with the label Maps Programming

How To Implement New Maps - Custom Positions

Code: var[0].SetNumber(ginfo.gameServerId);         var[1].SetString(ginfo.name);         var[2].SetString("GAMEWORLD");         switch (ginfo.mapId)         {         case GBGameInfo::MAPID_WZ_Colorado:             var[3].SetString("COLORADO");             break;         case GBGameInfo::MAPID_WZ_Cliffside:             var[3].SetString("CLIFFSIDE");             break;         default:             var[3].SetString("DEVMAP");             break;         } Main_Network.cpp Code:     switch(gClientLogic().m_gameInfo.mapId)      {     default:          ...